GOLF

     
Golf is a sport in which individual players or teams hit a ball into a hole using various clubs, and also is one of the few ball games that does not use a fixed standard playing area. It is defined in the Rules of Golf as "playing a ball with a club from the teeing ground into the hole by a stroke or successive strokes in accordance with the Rules."

Golf is said to have originated in the Netherlands (see History below), but has been played for at least five centuries in the British Isles. Golf, in essentially the form we know today, has been played on Scotland's Musselburgh Links (today's oldest golf course world-wide) since 1672, while earlier versions of the game had been played in the British Isles and the low-countries of Northern Europe for several centuries before that. Although often viewed as an upperclass pastime, golf is an increasingly popular sport across all sections of society
Every game of golf is based on playing a number of holes in a given order. A round typically consists of 18 holes that are played in the order determined by the course layout. On a nine-hole course, a standard round consists of two successive nine-hole rounds. A hole of golf consists of hitting a ball from a tee on the teeing box (a marked area designated for the first shot of a hole, a tee shot), and once the ball comes to rest, striking it again. This process is repeated until the ball is in the cup. Once the ball is on the green (an area of finely cut grass) the ball is usually putted (hit along the ground) into the hole. The idea of resting the ball in the hole in as few strokes as possible may be impeded by various hazards, such as bunkers and water hazards.

Players walk (or drive in motorized carts) over the course, either singly or in groups of two, three, or four, sometimes accompanied by caddies who carry and manage the players' equipment and give them advice. Each player plays a ball from the tee to the hole, except that in the mode of play called foursomes two teams of two players compete, and the members of each team alternate shots using only one ball until the ball is holed out. When all individual players or teams have brought a ball into play, the player or team whose ball is the farthest from the hole is next to play. In some team events a player whose ball is farther from the hole may ask his partner to play first. When all players of a group have completed the hole, the player or team with the best score on that hole has the honor, that is, the right to tee off first on the next tee.

Each player acts as marker for one other player in the group, that is, he or she records the score on a score card. In stroke play (see below), the score consists of the number of strokes played plus any penalty strokes incurred. Penalty strokes are not actually strokes but penalty points that are added to the score for violations of rules or utilizing relief procedures.

Types of shots
A tee shot is the first shot played from a teeing ground. It is often made with a driver (that is, a 1-wood) off a tee for long holes, or with an iron on shorter holes. Traditionally a tee shot will ideally have a rather shallow flight and long roll of the ball, while tee shots on short holes are flighted higher and are expected to stop quickly. However newer research is swaying the opinion of most golf professionals to be the contrary of that belief. Recent improvements in golf equipment and ball technology has changed the optimum launch conditions to a higher launch angle and lower spin rate.
A fairway shot is similar to a drive when done with a fairway wood. If accuracy and distance control are required, irons are usually played from the fairway. Irons or wedges are often used when playing from the rough. A tee may not be used once the ball has been brought into play. Hence, playing from the fairway may be more difficult depending on how the ball lies. A clean downward strike is required to "pinch" the ball against the turf in order to get the ball airborne. Mis-hits from the fairway include thin shots, also known as "skulls", and fat shots, also known as "chunks". Thin shots are characterized by striking the middle of the ball, while fat shots occur when the club strikes the turf behind the ball.
A bunker shot is played when the ball is in a bunker (sand trap). It resembles a pitch and is played with a "sand wedge". The sand wedge is designed with a wider base allowing the club to skid in the sand. The bunker shot differs from other golf shots in that the ball is not touched by the clubhead, but is lifted together with an amount of sand.
Punch/Knockdown/Stinger: a low shot that carries through the air in order to clear a low hanging tree branch or sometimes high winds. This shot is usually played with a long iron (3, 4 or 5 iron), but if needed, a shorter iron may be used.
A putt is a shot taken on the green (normally), using a putter, ideally to putt the ball in the hole. The ball rolls on the ground, ideally never becoming air-borne.
An approach shot is played into the green from outside the green, usually over an intermediate or short distance. Types of approach shots are:

Pitch: an approach shot from anywhere between 30m and 90m from the green that flies the ball onto or near the green. Depending upon conditions (wind, firmness of fairway and green and/or contour of the green) a skilled player may hit a high, soft landing shot with little roll or a low running shot attempting to keep the ball in the air as much as possible. Depending upon the way the ball is struck, this shot may roll out, stop or even spin backwards towards the player. Pitch shots are usually hit with any club from a six iron to a lob wedge.
Flop: an even higher approach shot that stops shortly after it hits the ground. It is used when a player must play over an obstacle to the green. It is usually played with a sand wedge or a lob wedge, with the face laid wide open. This shot has been popularized by golfer Phil Mickelson.
Chip: a low approach shot where the ball makes a shallow flight and then rolls out on the green. Chips are made with a less lofted club than the "pitch" shot or "lob" shot in order to produce the desired flatter trajectory.

Poor shots
There are several possible causes of poor shots, such as poor alignment of the club, wrong direction of swing, and off-center hits where the clubhead rotates around the ball at impact. Many of these troubles are aggravated with the "longer" clubs and higher speed of swing. Furthermore, the absolute effect of a deviation will increase with a longer shot compared with a short one.

For many people who play golf, the number and variety of poor shots is larger than they would like. Consequently, many, many words have been found to describe the shots--some of them are quite colorful. Some of the more common terms for the poor shots are explained below:

Hook : The ball flight curves sharply to the left for a right-handed player (to the right for left-handed players). A severe hook is commonly called a Duck-Hook or a Snap hook.
Slice : The ball curves sharply to the right for a right-handed player (to the left for left-handed players). For beginning golfers this is the typical outcome of most shots. A severe slice is commonly referred to as a Banana-Slice or a Banana-Ball.
Pull : For a right-handed player the ball is 'pulled' across the body and flies to the left of the intended target without curvature (the ball flies to the right for left-handed players). A Pull-Hook indicates that the ball started out left of target and curved even further to the left. A Pull-Slice means the ball starts out left then curves back to the right.
Push : The opposite of a Pull, where the ball is 'pushed' away from the body. The ball flies to the right of the intended target for right-handed players (to the left for left-handed players). A Push-Slice indicates that the ball started out right of target and curved even further to the right. A Push-Hook means the ball starts out right then curves back to the left.
Shank : The ball is struck by the hosel or the outer edge of the club rather than the clubface and shoots sharply to the right for a right-handed player.
Thin or Blade or Skull : The ball is struck with the bottom edge of the club and not its face. This may damage the surface of a golf ball with a soft cover material, and may result in a stinging sensation in one's hands on a cold day.
Fat : A fat shot occurs when the club strikes the ground before the ball. A large divot is usually produced along with a clubface covered in the divot.
Top : The topside of the ball is struck with the blade of the club. The result usually consists of the ball rolling forward on the ground with much topspin.
Sky Ball or Pop-Up : The opposite of a Top. This occurs most frequently when teeing the ball up too high, though sometimes a Sky Ball will occur when the ball is sitting on top of long blades of grass and the club has space to pass under the ball. The top side of the club strikes the bottom side of the ball and forces the ball higher into the air than desired. A true sky ball occurs when the ball travels farther vertically than it does horizontally.
Double-Hit : Hitting the ball twice in one swing. This occurs most often in chipping or pitching, and is extremely rare in any other kind of shot. This is commonly referred to as a T.C. Chen, named for the Taiwanese golfer who lead the 1985 U.S. Open by 5 shots on Sunday, wherein he double-hit a chip on the fifth hole and made an eight, costing him the championship.
Flyer : This type of shot usually occurs when playing from deep rough. Grass blades come between the club face and the ball, preventing the grooves of the club from imparting maximum backspin on the ball. This loss of lift from backspin will typically cause a lower, longer shot than a cleanly contacted shot. The resulting flight of the ball is that the target is overshot by 10 or more yards and the ball does not stop as quickly on the green.
Hood : Somewhere during the swing the clubface becomes more perpendicular to the ground, or angled more toward the golfer. The clubface may strike the ground first or get caught up in heavy rough. This results in the ball flying lower to the ground than intended and usually resulting in a Pull as well.
Worm burner, Groundhog Killer or Sally Gunnel : The ball is hit extremely low to the ground, or bounces rapidly across the ground, essentially "burning up worms" or hitting groundhogs as it speeds along.
Chili Dip : A common miscue while chipping where the ball is flubbed only a few feet forward. Sometimes referred to as a Chunk.
Fried Egg: This situation occurs when the ball lands in a sand bunker and does not move from its landing spot. A small crater, or frying pan, encircles the "egg" (golf ball), and makes the next shot a difficult one. This is more commonly known as "plugged".
Foot Wedge : An illegal act of literally kicking one's ball to a better location. The character Judge Smails uses this technique In the movie Caddyshack.
Whiff: Missing the ball completely after stepping up to hit counts as a stroke. Usually results in a form of embarrassment, followed by another shot. May be referred to as Practice Swing.
Iron Hooker: Holding the club too far forward causing a flicking action which results in a major hook.
Gunnell: A Gunnell is a low shot where the club face makes contact with the top of the ball. Shots that go ¾ distance in this manner are usually referred to as a 'Gunnell', or 'A runner, but not a looker'. The expression originated in England, and is a reference to former Olympic sprinter Sally Gunnell
Lateral: also known as a shank, occurs when the ball is hit off the hosel resulting in a shot that travels more laterally than forward.
Putts and short chips are ideally played without much movement of the body, but most other golf shots are played using variants of the full golf swing. The full golf swing itself is used in tee and fairway shots.

A full swing is a complex rotation of the body aimed at accelerating the club head to a great speed. For a right-handed golfer, it consists of a backswing to the right, a downswing to the left (in which the ball is hit), and a follow through. At address, the player stands with the left shoulder and hip pointing in the intended direction of ball flight, with the ball before the feet. The club is held with both hands (right below left for right-handed players), the clubhead resting on the ground behind the ball, hips and knees somewhat flexed, and the arms hanging from the shoulders. The backswing is a rotation to the right, consisting of a shifting of the player's body weight to the right side, a turning of the pelvis and shoulders, lifting of the arms and flexing of the elbows and wrists. At the end of the backswing the hands are above the right shoulder, with the club pointing more or less in the intended direction of ball flight. The downswing is roughly a backswing reversed. After the ball is hit, the follow-through stage consists of a continued rotation to the left. At the end of the swing, the weight has shifted almost entirely to the left foot, the body is fully turned to the left and the hands are above the left shoulder with the club hanging down over the players' back.

The full golf swing is an unnatural, highly complex motion and notoriously difficult to learn. It is not uncommon for beginners to spend several months practising the very basics before playing their first ball on a course. It is usually very difficult to acquire a stable and successful swing without professional instruction and even highly skilled golfers may continue to take golf lessons for many years. One can also purchase or use a new golf simulator that can cost upwards of $50,000.

Relatively few golfers play left-handed (i.e., swing back to the left and forward to the right). The percentage of golfers in the U.S. who play left-handed is estimated to be anywhere from 4 percent to 7 percent in the U.S. according to http://www.pga.com/equipment/focus-on/lefthandedequipment050503.cfm. Even players who are strongly left-handed in their daily life preferring the right-handed golf swing. In the past, this may have been due to the difficulty of finding left-handed golf clubs. Today, more manufacturers provide left-handed versions of their club lines, and the clubs are more readily purchased from mail-order and Internet catalogues, as well as golf stores. A golfer who plays right-handed, but holds the club left-hand-below-right is said to be "cack-handed". It is difficult to obtain the same consistency and power with this arrangement as is possible with conventional technique.

Besides the physical part, the mental aspect contributes to the difficulty of the golf swing. Golfers play against the course, not each other directly, and hit a stationary object, not one put into motion by an opponent. This means that there is never anyone to blame but oneself for a bad result, and in most competitive formats there are no teammates to directly help one out. Knowledge of this creates a great deal of psychological pressure on the golfer; this pressure exists at all levels of play. Even the best professional golfers sometimes succumb to this pressure, such as getting the "yips" (an infamous affliction of Bernhard Langer) a severe putting disorder caused by uncontrolled muscle spasms of the arms, resulting in a jerking motion during the follow through of the putt causing the ball to go much farther than desired, or having collapses of their full swing (as with Ian Baker-Finch).

A golf ball acquires spin when it is hit. Backspin is imparted for almost every shot due to the golf club's loft (i.e., angle between the clubface and a vertical plane). A spinning ball deforms the flow of air around it [5] similar to an airplane wing; a back-spinning ball therefore experiences an upward force which makes it fly higher and longer than a ball without spin. The amount of backspin also influences the behavior of a ball when it impacts the ground. A ball with little backspin will usually roll out for a few yards/meters while a ball with more backspin may not roll at all, even backwards. Sidespin occurs when the clubface is not aligned perpendicularly to the plane of swing. Sidespin makes the ball curve left or right: a curve to the left is a draw, and to the right a fade (for right-handed players). Accomplished golfers purposely use sidespin to steer their ball around obstacles or towards the safe side of fairways and greens. But because it's sometimes difficult to control or predict the amount of sidespin, balls may take an undesirable trajectory, such as hook to the left, or slice to the right (for right-handed players).


 

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